task dispatching meaning in English
任务等
Examples
- The paper ' s main content consists of introduction , system total framework and function analysis , software framework and its reality , system real - time analysis and multi - task dispatching , system networking and communication , system installation and debugging . in the introduction , the background and the necessity of the developing the system is explained . at the basic of the technology requirement , the system framework is designed . , and the function of which is given some illustration . using the object - oriented technology , the system ' s function module is given and realized , in which the man - machine interface is given illustration in detail . more important , the real - time performance and multi - task of dispatching & supervising system is discussed in detail , which have some theorectical level . in chapter 5 , the networking and communication question is discussed , the real - time communication is in detail discussed . at last the system installation and debugging is given some demonstration . by participating in the technical reform project , i have acquired a great deal of practical engineering experience . my ability of analysis and solving complex problems in practice have been greatly enhanced
论文的主要内容包括绪论,系统的总体结构和系统功能分析,软件结构和实现,系统的实时性分析和多任务调度,系统联网和通信,现场安装及调试几部分;其中在绪论部分主要对研发该系统的背景及其必要性问题作了简要说明;接着根据系统的技术要求,提出了系统的总体结构设计方案,并对结构的各个部分作了说明;文中对系统软件的设计采用面向对象的技术,划分出系统软件的各个功能模块,并对其作了具体的实现,其中对人机界面部分的实现作了详细的分析;接下来采用实时系统的理论对调度监督系统的实时性和多任务调度问题做了详尽的论述,具有一定的理论层次。 - In design flow modeling , a new design flow model definition method based on object oriented colorful petri net is put forward . in sub _ task dispatching , the task database , the task dispatch algorithm , the task dispatching time and its amending algorithm , the task dispatching execution plan etc . are designed . in version management , the version model of design object is built and the relationship between the linkers in dfms model and the version model about design objects is studied
在相关的关键技术研究中,提出了一套包括通信模型的建立、通信原语的设计、通信服务器的设计等内容在内的被动式协同设计通信方案;设计了一种基于面向对象有色petri网技术的设计流程模型定义方法;提出了一种基于调度时间和资源状况的子任务调度方案,并完成了任务数据库的设计、子任务调度算法的设计、子任务调度时间及其修正算法的设计和子任务调度实施方案的设计等工作;建立了设计对象的版本模型,研究了设计流程模型的各种连接器与设计对象各种版本间的对应关系。